Message #1164 From:
TheMachine Date: March 21, 2008 08:58:01 AM
Wherein I Respond To Elgin’s Pontification on iPhone’s Influence
Posted by Eric March on March 20, 2008 at 8:15 pm
Look,
it’s fun to speculate on how this or that piece of hardware is so
revolutionary that it will forever change the landscape of all that
follows. Who knows, some of it might even come true. But when you’re
playing Nostradamus with the future of technology, you might want to
consider every practical angle before you start making your
predictions, lest you be burned for a heretic, or at least mocked for
being silly.
Unfortunately, I think ComputerWorld’s Mike Elgin needs to polish his crystal ball, because judging by his latest article on Why the iPhone Will Change the (PC) World Part II, I don’t think he’s seeing things too clearly. But let me start off with some good points.
You can argue all day long about whether the iPhone is the best phone (it isn’t), or if Apple
designers invented these five UI elements (they didn’t). But over the
next decade it will become increasingly clear, as next-generation cell
phone, laptop and desktop systems emerge, that the iPhone was
breathtakingly ahead of its time.
It’s probably not too hard to understand this point. Mike’s right:
Apple didn’t invent the technologies used in the iPhone. What Apple did
was bring several disparate technologies together and bundled them in
one incredibly slick multifunction device that is showing the world
just what you can do when you package good technology with great ideas
and slick industrial design. The iPhone is the whole package wrapped up
in a shiny bow and a nice card, and now that Apple has shown the world
how these technologies should be done, much of it is going to find its
way into future devices. But how much? Elgin seems to think that everything will work like the iPhone, and that’s where things get a bit crazy.
Next-generation user interfaces will have no use for a
mouse. All that dragging and dropping, pointing and clicking, resizing
and moving will be done directly with fingers touching the screen. Mice
will go the way of the floppy disk, never to be seen again.
Mike. Baby. Think about this for a minute. There are two ways in
which this kind of technology manifests itself: A vertical touchscreen
monitor, like our current standards but with a resistive touch layer or
glass capacitive layer; and Surface-style, laying flat (or angled like
an easel) on the table beneath a capacitive glass top. You with me so
far? Sounds sensible, right? This technology already exists and these
are the forms it has taken.
Now consider the ergonomics of using these forms of the technology
on a regular basis. I’m not talking about sorting pictures or fiddling
with Google Maps with your hands while friends gather round and coo
over your posh new bit of kit. I’m talking about sitting down and using
this thing for hours on end for everything from graphic design to SAN
administration, gaming to CAD, word processing to programming. Can you
imagine keeping your arms outstretched, manipulating screen elements
with your fingers, or alternately hunched over a Surface-type table
doing the same for several hours? Can you honestly say that this would
be a good use of technology in any modern scenario? Because I can’t.
Not even slightly, though my chiropractor’s wallet might disagree with
me.
The mouse exists and has existed for as long as it has for some very
basic basic reasons: It’s easy to use, it’s accurate, and it’s
comfortable. You can put them wherever your arm comfortably comes to
rest and move the cursor around the screen with the greatest of ease.
You can point with pixel precision at on-screen elements, an essential
part of working with graphics or 3D modeling, and something
touchscreens do not and can not have simply because fingers
don’t terminate in sharp points. They’re comparatively big,
sausage-like appendages that obscure several hundred square pixels at a
time. You can cover a lot of distance with only short movements of a
mouse through acceleration, which is also important both in every day
mousing, and in gaming — also something touchscreens can’t do because
you’re manipulating everything at scale.
Don’t get me wrong, I can see touchscreens as becoming a handy
alternate input method, but there is an abundance of good old fashioned
common sense that explains quite clearly why they will never replace the mouse.
Real keyboards will be optional, and on-screen keyboards, enhanced by haptic feedback, will replace the real thing.
Here, too, Mike predicts that keyboards will become increasingly
virtual, with their physical cousins becoming occasional use things.
Once again, there is a failure to understand basic ergonomics and the
reason that the physical keyboards have persisted as long as they have
— longer even than the mouse. Virtual keyboards are nothing new.
They’ve been around as long as mainstream operating systems have had a
predominantly graphical interface. Touchsceen keyboards aren’t quite so
ancient, but they’ve been around the block a few times, too. Nobody
uses them as their primary input method, and for good reason: There is
no tactile feedback. You can’t feel the keys so you can’t properly
type. The hunt-and-peck crowd might not be bothered so much by it, but
those of us who touch-type can’t stand it. There are no keys to feel,
no way to use your sense of touch to determine where your fingers are
in relation to the keys or whether or not you’ve hit a key hard enough
to register. That’s why it’s called touch-typing.
“B-b-but, haptics!” you say? That only takes care of the second half
of the above equation, feeling when you’ve hit a key. It tells you
nothing about where your fingers are in relation to the keys. On a real
keyboard, any touch-typist will tell you, the feeling of the edges of
the keys tell you when you’re positioned properly to hit a key. In some
cases the shapes of the keys — keys like shift, tab, caps lock, and so
on — tell us where our hands should be in relation to them. Haptics do
not and can not address this. Touch typists will only ever be
able to use a virtual keyboard if they have impeccable spatial and
physical awareness. I’m sure some people do. I don’t. Nobody I know who
touch-types does. So, virtual, haptic-enabled keyboards just aren’t
good enough, and for that reason, they will never take first chair from
the real thing.
As is currently the case, most users will gravitate
toward laptop computers that most closely approximate the desktop
experience. That experience will be all about hands touching a massive
next-generation UI where more screen real estate will be more important
than a physical keyboard. That’s why laptops will likely retain the
clamshell design, but the bottom half will be all screen, just like the
top half.
Finally, here is Mike’s take on future laptops which, if Mike had
his way, would basically be big Nitendo DS units. I’m sorry, Mike, but:
FAIL. Granted, laptops, being portable devices you can use much more
comfortably on your lap or a table or wherever is convenient, are much
better targets for touchscreens and virtualizing peripherals such as
mice and keyboards, but while touchscreens are likely to be more
prevalent, they will not replace the touchpad or keyboard here, either,
for precisely the same reasons: Neither of the virtualized counterparts
are nearly as convenient or easy to use as the real things, and they
never will be because it is the very physicality of these devices that make them convenient and easy to use.
Human nature is all about convenience and comfort. There are some
things that touchscreens, especially ones that support multitouch, will
always be much better for than keyboards or mice simply because they
present a much more natural and intuitive way of manipulating things
that mirror the way we do things in real life. But not everything is
best suited to this technology, and trying to shoehorn more traditional
input methods into a virtialized environment just for the sake of
virtualizing them just doesn’t work. We put up with it on the iPhone
and other all-screen devices because they’re too small for real
keyboards anyway, but when it comes to the devices that still dominate
our daily lives — the desktops and laptops we’re usually around — some
of the technology just doesn’t translate sensibly.
I have no doubt that the iPhone will be very influential in future
designs for desktop and laptops, but I don’t think it will be in quite
the way Mike is thinking. Let me make a few hasty predictions of my own
here: Mice and keyboards won’t change much, and they won’t go away
because they work, and if there were truly a better alternative to
them, I’m sure they would have turned up by now. Touchscreens will
become more prevalent if only because it’s cool tech and really does
offer some great advantages with Multitouch — which itself will
certainly become the next big thing in alternative (but complimentary)
input methods, no question. Laptops will stick with one screen. I mean,
can you imagine the battery drain keeping two active? That
would have to be one heavy and bulky battery. Multitouch-enabled
touchpads will see much greater proliferation in laptops, and it is
likely we’ll even see the growth of such touchpads offered up to
desktop users as an alternative to mice and track balls. Big boxy PCs
may see a reduction in size as internal components get smaller, but
they will never be replaced by all-in-monitor XPS Ones or iMacs because
those devices are built for compactness, and their options for
expandability are extremely limited. Hardcore rig builders will never
opt for a device that can’t be loaded down with quad-SLI video,
hex-core processors, 4 terabytes of storage, VFD multifunction panels,
and water-cooling blocks.
Granted, my predictions don’t have that campy 50s “Amazing World of
the Future” feel, but I’ll bet you dollars to donuts the reality will
be closer to my predictions than his.