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Message #1479
From: TheMachine
Date: August 26, 2008 10:28:14 AM

s60 with haptics. Is it what investors want? Great Videos!

Nokia s60 is right around the corner.  Pause this video at the 54 second mark.  Read those words!

" target="_self">Great s60 Video


5 things you didn’t know about the Nokia Tube
22 AUG 2008
<a href='http://www.equitygroups.com/nyse/nok.html'><a href='http://www.equitygroups.com/nyse/nok.html'><a href='http://www.equitygroups.com/nyse/nok.html'><a href='http://www.equitygroups.com/nyse/nok.html'><a href='http://www.equitygroups.com/nyse/nok.html'><a href='http://www.equitygroups.com/nyse/nok.html'><a href='http://www.equitygroups.com/nyse/nok.html'><a href='http://www.equitygroups.com/nyse/nok.html'><a href='http://www.equitygroups.com/nyse/nok.html'><a href='http://www.equitygroups.com/nyse/nok.html'><a href='http://www.equitygroups.com/nyse/nok.html'><a href='http://www.equitygroups.com/nyse/nok.html'><a href='http://www.equitygroups.com/nyse/nok.html'><a href='http://www.equitygroups.com/nyse/nok.html'><a href='http://www.equitygroups.com/nyse/nok.html'><a href='http://www.equitygroups.com/nyse/nok.html'><a href='http://www.equitygroups.com/nyse/nok.html'><a href='http://www.equitygroups.com/nyse/nok.html'><a href='http://www.equitygroups.com/nyse/nok.html'><a href='http://www.equitygroups.com/nyse/nok.html'><a href='http://www.equitygroups.com/nyse/nok.html'><a href='http://www.equitygroups.com/nyse/nok.html'><a href='http://www.equitygroups.com/nyse/nok.html'><a href='http://www.equitygroups.com/nyse/nok.html'><a href='http://www.equitygroups.com/nyse/nok.html'><a href='http://www.equitygroups.com/nyse/nok.html'><a href='http://www.equitygroups.com/nyse/nok.html'><a href='http://www.equitygroups.com/nyse/nok.html'>Nokia</a></a></a></a></a></a></a></a></a></a></a></a></a></a></a></a></a></a></a></a></a></a></a></a></a></a></a></a> Tube
The Nokia Tube – can we have it soon please?

Nokia hasn't exactly been a watertight corporate ship when it comes to their first ever full touchscreen phone, the Nokia Tube. First spotted way back last summer, it's been seen in The Dark Knight, at tiresome marketing conventions and in fan sites the world over. But is it really the Apple beating marvel we've been led to believe. Let us give you the lowdown.

It's no iPhone beater
At first, it looked like this could finally be Nokia's touchscreen answer to the iPhone. Alas, leaks of the so-called Tube, or 5800 XpressMusic to give it its real title, suggest it will actually be a mid-range blower. Why? Well with Nokia the biggest player in the mobile world, they reckon they can turn average Joe's onto touchscreen tech and build from the bottom. And there's a good chance it'll work.

It won't be multitouch
Being mid–range, Nok has said it won’t come with the same multitouch tech you find in the iPhone. Instead, you can expect the Symbian S60 Touch system to use haptic feedback, just like the LG Viewty and Samsung Tocco. That means you’ll be able to tell when you’ve hit the screen – but you won’t be able to twist pics with your fingers,

It'll do over-the-air downloads
Nokia Comes With Music is set to take off this winter, and you can bet your entire gadget collection that the 5800 XpressMusic will be one of a string of handsets toting the subscription store. That means you’ll be able to grab as much music as you like from the every major label except EMI. And you can be sure that any downloads you want to snag will wing their way to you using 3G, especially with rival O2 launching their own tie–up with Sony BMG earlier this month.

It won't cost the earth
Being your regular mid–level Nok, the Tube will almost certainly come free on contract. And we’re not talking an iPhone 3G–style deal, where you have to pony up £45 every month for the privilege of having the phone in your pocket. Plus, it won’t be shackled to one network, giving Nokia the chance to work their magic and get it into every mobile–loving mitt in the country.

It’ll take touchscreen to the masses
Because it’s not taking the iPhone on, Nok can afford to let the Tube go for cheap. And because of that (and it’s sharp styling if its appearance in The Dark Knight is anything to go by), everyone will want to get on the bandwagon. And as soon as everyone understands how touchscreens really work (we’re talking your Mum and Dad rather than us gadget geeks), then Nok will take over the world. Don’t count against it.

For more on the Nokia Tube, make sure you keep your eyes on Stuff.tv. We’ve already got a full preview, with hot news coming very soon.

http://stuff.tv/News/5-things-you-didnt-know-about-the-Nokia-Tube/10677/

Nokia Licenses Immersion's VibeTonz® Tactile Feedback for Mobile Devices

SAN JOSE, Calif., Jul 02, 2007 (BUSINESS WIRE) -- Immersion Corporation (NASDAQ:IMMR), a leading developer and licensor of touch feedback technology, today announced that Nokia Corporation (NYSE:NOK) has obtained a long-term, worldwide license for Immersion's VibeTonz(R) tactile feedback system for mobile devices. The license gives Nokia, the world's leading mobile device manufacturer, the rights to use VibeTonz technology to enhance mobile device operation.

"This license with Nokia supports the potential for very widespread use of our VibeTonz System -- and the VibeTonz System supports the potential for a much fuller, more multisensory experience for users," said Immersion CEO Victor Viegas. "With VibeTonz technology, Nokia can very purposefully access the sense of touch and add value throughout the mobile device."

A single implementation of the VibeTonz System can supply several advantages, including off-load dependence on sight and sound, which can enhance safety and ease operation in some situations. Tactile feedback has also been found to improve execution time, error rate, and information capacity.(1) More specifically, the technology allows touchscreen-based mobile devices to provide unmistakable tactile cues in response to touchscreen presses. It can enliven mobile games with touch feedback similar to that found in console games; heighten the music and ringtone fun-factor by "turning up the sub-woofers" with a vibe beat; make operation easier and more intuitive by pairing audio/visual with tactile cues for events such as call dropped, ringing, and busy; and make alerts more discernible and memorable by varying how they feel, from a reverberating gong effect to a subtle tapping.

Under the license, Nokia has the right to use Immersion's VibeTonz Mobile Player in its mobile devices sold worldwide. Immersion will supply its VibeTonz SDK to Nokia's Forum Nokia developer community for creating downloadable applications and content for VibeTonz-enabled products.

(1) The Value of Haptics: A summary of recent published findings on the value of haptic feedback in human-computer interaction. Immersion Corporation, 2007.

http://www.immersion.com/valueofhaptics.php

About the VibeTonz System (www.vibetonz.com)

The field-proven VibeTonz System, comprised of VibeTonz Mobile Player and VibeTonz SDK, delivers a broad range of tactile feedback effects to make user interface features, applications, and downloadable, multimedia content more intuitive and engaging. Embedded in mobile devices, VibeTonz Mobile Player exerts precise, high-speed control over the vibration actuator to produce tactile effects with unprecedented subtlety and dynamics. VibeTonz SDK provides cross-platform APIs and a suite of authoring tools for making development and customization of tactile feedback fast and easy.

About Immersion Corporation (www.immersion.com)

Founded in 1993, Immersion Corporation is a recognized leader in developing, licensing, and marketing digital touch technology and products. Using Immersion's advanced touch feedback technology (www.immersion.com/corporate/products/), electronic user interfaces can be made more productive, compelling, entertaining, or safer. Immersion's technology is deployed across automotive, entertainment, industrial controls, medical training, mobility, and three-dimensional simulation markets. Immersion's patent portfolio includes over 600 issued or pending patents in the U.S. and other countries.

Forward-looking Statements

This press release contains "forward-looking statements" that involve risks and uncertainties, as well as assumptions that, if they never materialize or prove incorrect, could cause the results of Immersion Corporation and its consolidated subsidiaries to differ materially from those expressed or implied by such forward-looking statements.

All statements, other than the statements of historical fact, are statements that may be deemed forward-looking statements, including any projections of earnings, revenues, or other financial matters; any statements of the plans, strategies, and objectives of management for future operations; any statements concerning the breadth of and timeline to implement force feedback technology into mobile devices or into games or other content, release of VibeTonz-enabled mobile devices, release of content by service providers, or any change in revenue that may occur from such implementation; any statements regarding consumer response that may occur as a result of having touch feedback in mobile devices or content, or consumer and market acceptance of force feedback products in general; proposed products or services; any statements regarding future economic conditions or performance; statements of belief; and any statement or assumptions underlying any of the foregoing. Immersion's actual results might differ materially from those stated or implied by such forward-looking statements due to risks and uncertainties associated with Immersion's business, which include, but are not limited to, delay in or failure to achieve commercial demand for Immersion's products or a delay in or failure to achieve the acceptance of force feedback as a critical user experience.

For a more detailed discussion of these factors, and other factors that could cause actual results to vary materially, interested parties should review the risk factors listed in our most current Form 10-Q, which is on file with the U.S. Securities and Exchange Commission. The forward-looking statements in this press release reflect our beliefs and predictions as of the date of this release. We disclaim any obligation to update these forward-looking statements as a result of financial, business, or any other developments occurring after the date of this release.

Immersion, the Immersion logo, and VibeTonz are trademarks of Immersion Corporation in the U.S. and other countries. All other trademarks are the property of their respective owners.

SOURCE: Immersion Corporation

A&R Edelman
Alexandra Skillman, +1 650-762-2842
askillman@ar-edelman.com

Copyright Business Wire 2007

Nokia video and Immersion write up about Haptics on Touch screen mobile phones. An answer to the Iphone?



Contracts with Nokia, Samsung, LG, Medtronic, VW, BMW, Microsoft, Sony & 3M’s touch screen division to name a few.

Enjoys over $4.00 in cash per share and 25+% growth year over year, 700+ patents in the area of haptic (leader in tactile feedback) technology.  Majority of business is outside of the United States.  Beneficiaries from haptics include consumer electronics, automotive and critical application training environments. 

 

Consumer electronics are purchased / upgraded when new features become available to the consumer. The touch screen revolution has inadvertently removed the tactile sensation of depressing a button (Immersion’s haptic patents address the lack of tactile feedback).  Touch screens provide greater screen geography and when manufactured in quantity there should be a reduction in production cost: Combined with the ease of reprogramming the look of the finished product.  These two aspects suggest the consumer will be offered touch screen devices if they like the interface or not.  Strategy Analytics projects 40% of all cell phones will use touch screens by 2012.           

Link

Immersion’s Mobility Division is a perfect storm.  In December 2006 Immersion’s Vibetonz technology was used in only 5 cellular telephones.  Current count is more than 50 cell phones.  The www.vibetonz.com web site is managed by Immersion Corporation however it is not updated as quickly as the new phones hit the market.  The New LG “Dare” and Samsung “Instinct” are examples of commercially available products not listed.

 

The convergence of MP3 and Digital Video players, Digital Cameras, Navigation Devices, Televisions and Mobile Internet with Instant Messaging, Text Messaging and Cellular Telephones fuels the need for increased screen geography.  The pull of increased screen geography for these pocket sized mobility devices drives the need for haptics.         

 

July 3rd 2007 Nokia the 800 pound Gorilla of the Cell Phone industry signed on with Immersion and will be shipping the first of many Vibetonz phones in the U.S. during the second half of 2008.  First Quarter 2008 Nokia enjoyed a 39.1% world wide market share.  During an earlier Immersion conference call Vic Viegas of Immersion said Nokia’s pricing structure has discounts for volume to encourage a greater installed base of Vibetonz enabled phones.  I anticipate (pure speculation on the author’s behalf) a deluge of Nokia touch screen phones on the market by year end.  If I am correct (?) this could easily translate into fifty million units sold in 2008.   

 

Samsung ranked #2 and LG #4 on the list of cell phone makers are licensees of Immersion’s Patents.  Their products make up most of the products listed on the www.vibetonz.com web site.  Samsung recently replaced Motorola in the #2 position and LG’s Voyager was last Christmas’s iPhone killer.  Mobility licensing revenues increased by 1000+% over 2006; granted 2007 enjoyed the beginnings of the touch screen revolution and 2006 numbers were small…..never the less the 2007 trend is difficult to debunk. Call me a “Pump and Dump” promoter but in my mind 2008 growth is bound to impress. 

The 2007 Immersion Annual Report states on page 4 of the .pdf; “In February 2008, we announced that 10 million mobile phones with Vibetonz Technology have been shipped by our licensees, including over 5.5 million shipped in 2007”  If you recall my earlier remarks concerning the number of Vibetonz enabled phones listed on the www.vibetonz.com web site in December 2006….I think it is a conservative estimate to say that the first 6 weeks of 2008 equates to close to 4 million units.  The touch screen volume exploded following the introduction of the iPhone and the majority of the cell phones sold prior to the iPhone release loaded with Vibetonz were specialty “Gaming” phones.  Do the Math!!!  2008 numbers should be much stronger than the street expects and remember licensing revenue is pure profit. 

 

The Apple iPhone 3G hardware appears (?) to be loaded with the Immersion approved actuator.  If you read the recent Walter Mossberg iPhone 3G write up in the Wall Street Journal.  Mossberg states the iPhone 3G has the ability to provide variable frequency haptics when playing a game.  It is my belief (not shared by everyone) that Apple and Immersion have not agreed on price….otherwise we would hear more about this alliance.  A friend suggested an alternate method of creating the feel of variable frequency haptics by starting and stopping the actuators rotations.  Granted this would be a sleazy work around but the trickery might satisfy the unsophisticated investor.  Perhaps a wireless wizard might help us mortals?

 

3M touch screen division (applications includes casino gaming, ATM’s, Kiosks and waiter and waitress stations).  As of the third quarter 2007 “thousands of units shipped” to quote Immersion Chairman Victor Viegas in the 2nd Quarter 2007 conference call.  My interpretation is sales are ramping up as old inventory at 3M is exhausted.  May 29th 2008 3M Touch Systems received top honors from Casino Journal because adding haptics to new and old video slots improves the user experience. 

Link

Link

2.) Medtronic and Immersion’s Medical division are distributing Immersion Medical simulation products.  In 2008 Immersion is attending over 30 trade shows.   Current product offerings include (list is incomplete):

            a. Endoscopy AccuTouch® System

b. Endovascular AccuTouch® System

c. LapVR™ Surgical Simulator (Laproscopy)

d. Virtual I.V. Self-Directed Learning System

e. InsightArthroVR™ arthroscopy surgical simulator

f. SimCapture medical simulation training management

 

The Medical Division harvests the great Einstein quote, “Linear thinking is the slave and intuition is the gift; society honors the slave and ignores the gift”.  The Medical community is now recognizing great doctors not only need to pass the required written tests but they must also be capable of snaking a catheter through a vein deep inside a human body.  As a Chiropractor friend said to me, “there is no guarantee an “A” student possesses the physical dexterity to properly adjust a patient’s lower back”.  Immersion’s Medical Division produces numerous simulators to bridge the gap between the left brain theoretical practice and right brain practical exercise while reducing malpractice claims and worse.  My limited research suggests Medical schools are now taking an interest in simulators and this Immersion Division is positioned to benefit from this trend.  Lastly Immersion is pursuing legal action against a competing Medical Simulation Device provider for Patent infringement.  Morgan Chu http://www.irell.com/professionals-22.html  will again pursue the wrong doers for Immersion.  In Morgan Chu we trust!.

Written by a long time Immersion Stock Holder, I have been following this story since 2002 and never has the stock been a better buy, in my honest opinion. Please do your own due diligence, and consult a broker before making any investment decision.

jploos@yahoo.com

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