Message #10 From:
TheMachine Date: March 6, 2008 06:46:03 AM
Rumble is finally coming back to PS3,
but is it the same old technology or will Immersion next
generation vibration make its way to Sony's platform? We chat with
Immersion CEO Vic Viegas about PS3 rumble, Immersion's plan to spread
awareness of its new rumble tech, and the potential to bring vibration
to the DS touch screen or PSP.
Posted by James Brightman on Tuesday, October 02, 2007
After the DualShock 3 was officially unveiled during the Tokyo Game Show, Sony confirmed to GameDaily BIZ
that the rumble technology in the new controller is the same as what's
in the old DualShock 2. That said, certain editors have claimed that
the DualShock 3 rumble is definitely improved and Kojima Productions'
Ryan Payton believes the DualShock 3 is more advanced as well.
But what does haptics company Immersion, which licenses the technology to Sony, have to say about it? GameDaily BIZ
spoke at length with Immersion CEO Vic Viegas about rumble for PS3 and
whether Immersion's next-gen vibration technology will find itself
being used by gamers soon.
Regarding the recent confusion over DualShock 3, while it's possible
that SCE in Japan did not fill in SCEA on all the details, Viegas said,
"If Sony said it's the same, then that's correct. To clarify, the
relationship we have with Sony is that we provided them with a patent
license, so they can develop technology and make improvements on their
own and that would be covered under our patent portfolio – they have
the rights to do that. ... But if they say it's the old technology,
I'll take them at their word."
That said, Viegas couldn't be happier that rumble is coming back to PS3
and he's confident that it'll be used in some great ways on the
platform. "The games that have been used to showcase [the rumble] have
come from Yamauchi-san, the producer of Gran Turismo, and Kojima-san, the producer of Metal Gear Solid,
and those two individuals and their teams are experts at haptics.
They're very creative and we've worked closely with them... they're
very capable of developing some great effects and integrating those
effects well within the game. There are actually good ways to integrate
[rumble] into gameplay, so it feels good and crisp, and [some
developers] might not put as much focus on haptics so it won't feel as
good," he explained.
It's all well and good that Sony is bringing rumble back, but one might
think this would be the perfect opportunity to implement Immersion's next-generation vibration technology,
which offers a richer experience with both stronger and subtler rumble
effects. Immersion has not had any recent discussions with Sony about
this, however.
"We've had discussions in the past, but nothing recently," Viegas said.
"We have demonstrated the new technology... let them look at the
developer tools, we've communicated the simplicity of the designs... so
they're well aware of what we have available, but those discussions
were quite some time ago."
Viegas remains "very optimistic" that Sony will one day decide to
upgrade to the next-gen vibration. "Immersion is very motivated and
very interested in working with them to bring the next generation of
gaming technology because the gamers deserve a full, immersive
environment where you can match high-fidelity graphics and sound with
high-quality haptics. We're hoping [the DualShock 3] will be just the
first step towards integrating the next-generation technology," he said.
Immersion doesn't believe it would be a cost issue for Sony either. "I
believe it's actually less expensive. The old technology utilizes two
motors to create the complex set of sensations, whereas Immersion's new
TouchSense technology utilizes a single motor, but we drive the motor
in unique ways so that you can get stronger yet crisper effects... So
you save on at least one motor, there's less power consumption, and you
may save on other components and circuitry," Viegas explained. "The
developer tool is complete and ready for use, so the cost to implement
is less expensive than the old tech and further, Immersion is already
committed that we won't charge anything extra for the next technology.
We have a standard royalty rate... we don't want to make this more
expensive and give anyone a reason not to implement it."
Another potential avenue to bring this more advanced rumble to
consumers would be to go through third-party peripheral makers, but
ultimately Viegas feels it's better to deal directly with Sony: "We've
had very brief discussions with third parties about [the new tech] and
they're quite interested, but I believe that in order for this to be
implemented and really fully utilized, it needs to be done at the
platform level. You want to have an SDK in the hands of a developer
that's powerful and works across all peripherals, you want support in
the console itself, so while it's simple to do I think it's important
that you do have the support of the console manufacturer. If you do
this directly with a third party, you'll probably have quite a
challenge to get the developer to embrace a new and distinct SDK
supporting probably a single peripheral or a single third party."
One of the reasons the new and improved rumble tech has not yet been
embraced, Viegas believes, is simply that consumer awareness is not
high enough yet. "[Gamers] may have gotten complacent with [the old
rumble tech] and they're happy with it, but they would be happier if
they had this next-generation rumble... And [since gamers seem pleased]
there may be some resistance at the OEM level to make any changes at
all," he noted.
To that end, Immersion is finally about to invest a bit more in sales
and marketing to help spread awareness about their new tech. "We're
about to kick off a new program that puts dedicated Immersion resources
at promoting, demoing and showcasing the new rumble capability –
putting it in the hands of the development community, gamers, and also
making direct efforts to work with Sony, Microsoft and Nintendo,"
Viegas said.
Beyond the video game sector, Immersion lately has been working with
mobile firms as well. In fact, Immersion currently has agreements in
place with three of the top five makers of cell phones (Nokia, Samsung
and LG) to incorporate its VibeTonz technology into handsets. The
vibration feedback works not only for gameplay in mobile games but it's
also handy for user interfaces such as touch screens on phones or PDAs.
As you might assume, Immersion's mobile vibration tech could be a great
fit with gaming portables as well, especially with the DS touch screen.
"The effects and strength you can get with a small motor is really
amazing... you really feel the staccato of a machine gun, you really
feel when you're pressing on a piece of glass on a touch screen that
you're pressing a low profile button... This would translate quite
easily to the Nintendo DS, PSP or almost any mobile device," Viegas
said.
Of course, Nintendo has its own brilliant team of engineers and it does
not license any vibration tech from Immersion; they've developed their
own proprietary solution for the Wii (and past consoles). It's entirely
possible that Nintendo may be thinking of ways to add a vibration
sensation to future DS iterations with their own technology.
That said, Viegas remarked, "We've made it clear that we want to work
with them as close as possible and we've shown them quite a few new
technologies that we think make their products a little bit better."
In the meantime Nintendo continues to utilize its own proprietary
rumble technology – a fact that no doubt irritates Immersion, and could
lead to litigation down the road if any patent infringement is ever
discovered. "We have not yet formally taken a position on whether it's
infringing or not infringing any of our IP," Viegas said.