Novint Technologies, Inc. (NVNT) is the pioneer of 3D touch for
consumer computing. Novint is developing a new category of products
that add high-fidelity interactive three-dimensional touch to
computing, beginning with our introduction of the award-winning Novint
Falcon. The Novint Falcon is a first-of-a-kind game controller that
lets you experience realistic 3D touch and force feedback when playing
touch-enabled games.
Our sense of touch connects us to the world around us and is an
integral part of how we experience things, both physically and
emotionally. Games have incorporated increasingly sophisticated
graphics and sound design, but none have added realistic touch.
In the past, the expense of 3D touch (haptic) hardware made the
technology cost-prohibitive, but the Novint Falcon, which is, in
essence, a small robot, is designed to be an affordable consumer
device. The Falcon allows players to feel weight, shape, texture,
dimension, dynamics and force feedback, performing comparably to
commercial devices that cost thousands of dollars. Using the Falcon,
players feel a character’s actions instead of controlling a game
through mouse clicks or meters. Players feel the weight of a basketball
as they shoot it towards a hoop – the momentum and impact as they swing
a virtual golf club and strike a ball – the recoil of a weapon – or the
characteristics of virtual objects and environments, making gameplay
more natural and realistic.
Novint is uniquely qualified to bring
this revolutionary technology to market. As a leading developer of
commercial touch applications, Novint has worked with clients including
Lockheed Martin, Chrysler, Chevron, Mobil, Aramco, and Harvard
University. Based in Albuquerque, New Mexico, Novint has an exclusive
worldwide license to over five years of pioneering research from Sandia
National Laboratories, which developed some of the first 3D touch
software in the world, and has developed the only low-cost (sub $1000)
high-fidelity hardware solution available for consumer or commercial
applications.
Novint Managers
Tom Anderson, Chief Executive Officer Prior to starting Novint, Tom Anderson led the development of
some of the first 3D touch applications in the world at Sandia National
Laboratories. In 2000 he founded Novint, assembling a world class team.
Mr. Anderson licensed over five years of Sandia’s groundbreaking
research and oversaw Novint’s fundraising and business development
efforts, building a significant portfolio of intellectual property and
patents, positioning the company to successfully enter the consumer
market. Mr. Anderson has a BS in Electrical Engineering from the
University of New Mexico, and an MS in Electrical Engineering from the
University of Washington, where he studied computer interface
technology and business management.
Bill Anderson, Director of Game Development
Bill Anderson has worked in the field of haptics for over seven years
and has over three years of game development experience. He worked at
Sandia National Laboratories, and led a project to create haptic
medical simulation tools in conjunction with the University of New
Mexico Hospital. He graduated Summa Cum Laude from the Universiy of
New Mexico to receive his BS in Electrical Engineering, and
subsequently received his MS degree in Electrical Engineering from the
University of Washington, with a focus on robotics and haptic
interfaces.
Walter Aviles, CTO & Vice President Engineering Novint’s Chief Technology Officer, Walter A. Aviles, has over
20 years of technical and managerial experience in commercial,
government, and academic environments where he has spearheaded the
design and development of advanced, first of a kind, human/machine
interfaces, virtual environments and robotic systems. Prior to joining
Novint, Walter was a Vice President at SensAble Technologies and a
founding Principal at Teneo Computing. At SensAble, Walter helped
establish the company's software group, produced the world's first
commercial haptic software development toolkit, and led the development
of the FreeForm haptically enabled 3D product design application. He
later received the first Grand Innovation Award ever presented by
Computer Graphics World and is used by customers such as Hasbro,
Mattel/Fisher-Price and New Balance. At Teneo, he continued to help
pioneer the development of commercial, haptically enabled solutions for
customers such as Mobil, NHK and Harvard. Walter holds undergraduate
and graduate degrees in Electrical Engineering and Computer Science
from Stanford University and The Massachusetts Institute of Technology.
He is a member of the Tau Beta Pi and Sigma Chi engineering honor
associations.
Antonia Chappell, Vice President Marketing Antonia has held high-level marketing, creative, and business
development positions in the converging worlds of entertainment, new
media, and technology throughout her career. As the Director of Media
Partnerships and Advertising at TiVo she forged relationships with
major media companies and advertisers and helped launch one of the most
exciting consumer products in recent history. Antonia has worked with
start-ups and established media companies developing content,
marketing, and partnership strategies. She was the Senior Vice
President and founding member of Inscape, an HBO/Warner Music Group
company, an award-winning early pioneer in CD-ROM games. Antonia holds
degrees in English and Communication from the University of Washington
and pursued post-graduate studies in Los Angeles. She is an executive
member of the Academy of Television Arts and Sciences, and is a
published poet and photographer.
Kevin Resnick, Vice President Sales
Kevin brings thirty years of sales experience from the consumer
electronic and video game software and accessory industry to Novint.
Along with his strong business relationships with major retail
accounts, he has years of proven sales success. Prior to joining
Novint, Kevin was Senior Vice President of Sales for Intec, Inc. for
five years where he was an integral part of the launch of their video
game accessory product line. Subsequently, he worked for Interact
Accessories, a Recoton Company, as Vice President of Sales and
President of the international division. His traveling throughout the
United States, Europe and Latin America, to meet with retailers and
establish business relationships, was instrumental in building Interact
as a market leader in the video game accessory industry. He also worked
four years as National Sales manager for Gametek Inc, the developer and
publisher of Nintendo and Sega software games. In the beginning stages
of video game hardware and mass produced computers, Kevin owned and
operated a wholesale distributing company in New York City where he was
exposed to the buying, selling, and marketing of consumer products.
Ed Zanelli, Director of Community Software
Ed Zanelli joins Novint through the company’s acquisition of
Tournabout, Inc., where he was a co-founder and CTO. Previously, Ed was
the CEO for Inferscape, Inc., a privately held company that developed
software to perform autonomous Bayesian data mining on large-scale
databases. From 1993 to 2000 Ed was the principal of Envisage Systems,
a software consulting company that delivered solutions for interactive
television and computer-based training. From 1987 to 1993, Ed held
various key engineering and engineering management positions at Oracle
Corporation, Sybase and Siebel Systems. Ed has degrees in Engineering
& Applied Science and Economics from the California Institute of
Technology.
Board of Directors
Marvin Maslow, Director Marvin Maslow is the CEO of Manhattan Scientifics,
the incubator company that provided seed capital for Novint. Maslow has
provided a strong guiding hand during Novint’s early growth. With a
background in merchant banking, Marvin founded and managed ten
successful enterprises. Later, he was the principal in a private
investment company and placed substantial capital in privately held,
emerging growth companies. His responsibilities involved managing these
investments as well as the growth and direction of their attendant
organizations as the companies matured.
V. Gerald Grafe V. Gerald Grafe is a founding partner of Hisey Grafe, P.C., a
New Mexico law firm active in business and technology law. Gerald
started his career at Sandia National Laboratories, first as a member
of the technical staff researching computer architectures and robotics,
and then as an attorney working on intellectual property and technology
transfer. More recently, Gerald has served as intellectual property
counsel and general counsel for numerous startups, venture-funded
companies, and public companies. He counsels clients in venture
formation, strategic planning, intellectual property protection,
financing, and joint ventures.
The idea of virtual touch in computing is as
foreign to most people as the concept of television was in the age of
radio. But, like the innovation of TV, the Novint Falcon, powered by
our patented 3D touch technology, represents an entirely new way to
experience games. Touch is an integral part of how we experience
things, both physically and emotionally. Until now, high-fidelity touch
has been absent from computer interface. Like movies before the
introduction of sound, today’s games are missing an important part of
the sensory experience. So grab the Falcon and feel the next generation
of gaming!
How the Novint Falcon Works
Users hold onto the Falcon’s interchangeable Grip (or handle) which
moves left and right and forwards and backwards, like a computer mouse,
but also moves up and down. The Grip can come in many shapes and forms
and includes a quick disconnect feature which lets users change handles
for specific uses or types of game play. As the Grip is moved, the
computer keeps track of a 3D cursor. When the 3D cursor touches a
virtual object, the computer registers contact with that object and
updates currents to motors in the device to create an appropriate force
to the device’s handle, which the user feels. The computer updates the
position of the device, and updates the currents to the motors a
thousand times a second (i.e. at a 1 kilohertz rate), providing a very
realistic sense of touch. The three electrical motors are connected to
the three arms extending out of the device, with one motor connected to
each arm. The three arms are connected to the device’s handle. At any
given cycle, or 1/1000th of a second, the device can create a force on
the handle in any direction of any magnitude, up to the maximum force.
For example, when a 3D cursor touches a virtual sphere, there is a
force normal (perpendicular) to the surface. The device reacts and
pushes in the radial direction away from the center of the sphere,
proportional to how hard the user pushes against the sphere. The
computer keeps track of the direction of the force (based on the
position of the cursor) and the amount of the force, 1000 times a
second which lets the user slide the 3D cursor across the surface of
the sphere, giving it a consistent smooth feel. The effect is that the
cursor, and therefore device, physically cannot move through the
sphere, and it is actually a virtual solid object. When one looks at
the Novint Falcon itself (rather than the cursor and sphere graphics on
the computer screen), one can see the “invisible” sphere in the haptic
workspace where the haptic device cannot move – it is really there, and
you can really touch it! Additionally, other forces and algorithms can
be used to give the sphere texture, dynamic properties (i.e. it can
bounce like a ball), deformability, or a variety of other effects.