Message #5 From:
NewsBot Date: July 18, 2005 01:25:00 PM
WNWN News CORRECTING and REPLACING Win Win Gaming, Inc. to Acquire Bijou Studios' ClanPass(TM) Tournament System; Expanding Wireless Gaming Operations
LAS VEGAS--(BUSINESS WIRE)--July 18, 2005--Sixth graph, second sentence should read: More information is available in the Company's Form 8-K filed on July 11, 2005 (sted August 11, 2005).
The corrected release reads:
WINWIN GAMING, INC. TO ACQUIRE BIJOU STUDIOS' CLANPASS(TM) TOURNAMENT SYSTEM; EXPANDING WIRELESS GAMING OPERATIONS
Win Win Gaming, Inc. (Company) (OTCBB:WNWN) entered an agreement to acquire the assets and rights related to the ClanPass(TM) Tournament System, a suite of proprietary gaming software applications from Bijou Studios, Inc. (Bijou), a privately held developer of wireless-enabling software for electronic games.
The ClanPass system consists of a suite of virtual servers that enable full interaction between players, including chat, messaging, instant challenges, creation of game server networks, and designing tournament templates. ClanPass also provides the ability to integrate third-party game servers to create and manage tournament-related transactions such as statistics, ranking, full player reports, year-to-date summaries, prize-enabling, and more.
Win Win Gaming Chief Executive Patrick Rogers commented: "Acquiring the ClanPass tournament system is another key step in the Company's strategy to expand wireless gaming operations. Our earlier acquisition of Pixiem gives us front-end content, licensing agreements, and distribution channels, all of which are expected to benefit from the tournament, prize-enabling and administrative, functions that ClanPass provides.
"Because ClanPass offers a complete, end-to-end toolkit for wireless game systems, including the ability to customize applications to meet specific market needs, we also see the potential for private labeling opportunities with third-party brands," Rogers continued. "From a wider perspective, ClanPass offers the potential to generate revenues as a stand-alone tournament and prize enabling solution for not only wireless but also PC and Internet-based games. In addition, the ClanPass functionality provides the framework to potentially offer lottery games through wireless and online media."
Rogers added: "We are also pleased and excited that Paul Zain, the chief software architect for ClanPass, has joined Win Win Gaming. We look forward to Paul's creativity and leadership in our future wireless and software initiatives."
Terms of the acquisition agreement include a purchase price of $400,000, consisting of cash payments totaling $215,000 and $185,000 in common stock of the Company. More information is available in the Company's Form 8-K filed on July 11, 2005.
About Win Win Gaming, Inc.
Win Win Gaming, Inc. develops and publishes sports and lottery games for multimedia under licenses and agreements with major sports, entertainment, and government/public-welfare entities. Win Win also provides market analysis, materials design, marketing/promotions, operations management, technology, and infrastructure for specific customer/market requirements. For more information, visit www.winwininc.com.
Safe Harbor Statement:
The information in this release includes certain forward-looking statements including, but not limited to, statements regarding expansion of wireless gaming operations, the benefits of acquiring ClanPass, private-labeling opportunities with third parties, revenues from Internet and PC markets, offering lottery games via wireless and online media, and future wireless and software initiatives. Actual results may differ materially from the results expressed in the forward-looking statements due to factors including, but not limited to, uncertainties regarding business conditions, operational and financial needs, lottery trends and policies in China, demand for sports/lottery games, licensor requirements, the ability to obtain licenses to develop lottery programs or exploit existing licenses; ability to compete with other lottery companies that may be more experienced and better capitalized; changes in domestic and foreign laws; regulations and taxes; changes in economic conditions; uncertainties related to the legal systems in the Company's markets, including China; economic, political, and social events in China and other markets; securities markets trends; Securities and Exchange Commission regulations which affect trading in low-priced securities; and other risks detailed in the Company's filings with the U.S Securities and Exchange Commission.